AI Insights · Timothy · January 2022
Top 5 Casual Games on Android in the Middle East Q4 2021
Discover the performance of the top 5 casual games on the Android platform in the Middle East during Q4 2021, including trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 casual games on Android in the Middle East saw varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the performance of these popular applications.
Subway Surfers from SYBO Games experienced consistent weekly downloads, peaking at approximately 68K in mid-October. The game's weekly revenue showed a fluctuating trend, reaching a high of about $1.3K in early October. Weekly active users also saw an upward trajectory, climbing from around 834K in late September to over 1M by the end of December.
8 Ball Pool by Miniclip.com demonstrated stable weekly downloads, with a peak of nearly 49.5K at the end of December. The game’s weekly revenue showed a general increase, reaching approximately $36.4K in the last week of December. Active users increased steadily, starting at around 758K in late September and reaching close to 893K by the end of the quarter.
My Talking Tom Friends from Outfit7 Limited exhibited steady weekly downloads, with numbers fluctuating around 42.3K in late September to a peak of about 44.5K in the final week of December. Revenue trends showed variability, peaking at roughly $513 in mid-October. Active user numbers remained robust, averaging around 855K in late September and closing the quarter at approximately 869K.
Toca Boca World by Toca Boca saw its weekly downloads peak at around 52.3K in late October, with a notable revenue peak of approximately $19.6K in mid-December. Active users also showed an overall increase, rising from around 290K in late September to nearly 299K by the end of December.
Ludo STAR: Online Dice Game from Gameberry Labs maintained consistent weekly downloads, peaking at around 41.4K in mid-October. The game’s revenue trends were similarly stable, with a high of approximately $33.5K in late October. Active users increased modestly, starting at around 360K in late September and ending the quarter at approximately 390K.
For more detailed insights and data, visit Sensor Tower.